using System;
using System.Collections.Generic;
using System.Text;

namespace PerlinNoise.Smoother
{
    public class WageSmoother : AbstractSmoother
    {
        public override double smooth(double[] values, double[] wages)
        {
            double result = 0.0d;

            for (uint i = 0; i < values.Length; ++i) {
                result += values[i] * wages[i];
            }

            return result;
        }
    }
}
